A Bridge Too Far…..
Far in the frozen north of Khador lies the town of Dobruk. The years after the Reaping have been kind to this remote logging town. Once a solitary outpost for fur traders, trappers, and lumberjacks, it has become a bustling hub of commerce with the Rhulic Lords using the deep river to float good to and from Kursk. The people were happy, and entrepreneurs created ancillary businesses as the town prospered. The Gods clearly favored their town as the doom that had stalked most of Immoren left them more prosperous than they had ever been before. Soon, a Large Stone bridge, capable of holding the weight of Rhulic crawlers and colossals, was erected to enhance trade and facilitate Rhulic mercenary movement. Coffers swelled; life was good.
Then came the Great Invader. The main force was well away from the town, but a detachment came to their region with deadly purpose: take the town, use the river to supply their troops downstream, stop the Rhulic mercenaries from hiring their services to the Immorese alliances needing support, and collect souls for the Felgoeth. Not only was the Orgoth push into Khador was relentless and brutal but it also made the townspeople of Dobruk question their faith: where were the Gods now? Why build up Dobruk only to abandon her when she needed them most?
The Rhulic response was swift: Engineers dammed the river near its secret source in the Rhulic lands making it too far for the Orgoth to attack directly. The river had become a muddy quagmire which no heavy equipment could traverse with regular snowfall keeping the river bed wet. The bridge became an even more important strategic resource without the river to send fresh supplies south, the Orgoth advance would not stretch pass the supply lines from the shores. The Orgoth and their allies must take that bridge if the advance is to continue and the Felgoeth paid their bloody price. Khador and her allies must stop the Orgoth from taking the bridge, even if it means ultimately destroying it, if all is lost!
A Bridge Too Far is a narrative campaign that will be played over the weekend of the Bokur Brawl. Up to four (4) players will take part in each session, with attackers facing off against defenders. There will be a gamemaster for the round who will have access to special events and weapons that could turn the tide! Can you stop the Orgoth advance or will you harvest the souls and provide the fodder so that the Orgoth can deliver the death blow? The decision is in your hands……..
We will run 3 sessions a day for Friday and Saturday:
Friday @ Saturday Session 1: 12-2
Session 2: 3-5
Session 3: 6-8
Session 1: 10-12
Tickets go on sale 2/15/2024